Integrate CT across disciplines, with all students: CT competencies for educators

Our goal is to help all learners become computational thinkers who can harness the power of computing to innovate and solve problems. These competencies are intended to help educators build those skills by integrating computational thinking (CT) across all disciplines and with students of all ages.

CT Competencies

Read how this body of work complements the existing CSTA K-12 Computer Science Standards for Students and the K-12 Computer Science Framework, and why ISTE created the CT Competencies.


Computational Thinking (Learner)

Educators continually improve their practice by developing an understanding of computational thinking and its application as a cross-curricular skill. Educators develop a working knowledge of core components of computational thinking: such as decomposition; gathering and analyzing data; abstraction; algorithm design; and how computing impacts people and society. Educators:
Set professional learning goals to explore and apply teaching strategies for integrating CT practices into learning activities in ways that enhance student learning of both the academic discipline and CS concepts.
Learn to recognize where and how computation can be used to enrich data or content to solve discipline-specific problems and be able to connect these opportunities to foundational CT practices and CS concepts.
Leverage CT and CS experts, resources and professional learning networks to continuously improve practice integrating CT across content areas.
Develop resilience and perseverance when approaching CS and CT learning experiences, build comfort with ambiguity and open-ended problems, and see failure as an opportunity to learn and innovate.
Recognize how computing and society interact to create opportunities, inequities, responsibilities and threats for individuals and organizations.

Equity Leader (Leader)

Nurture a confident, competent and positive identity around computing for every student.
Construct and implement culturally relevant learning activities that address a diverse range of ethical, social and cultural perspectives on computing and highlight computing achievements from diverse role models and teams.
Choose teaching approaches that help to foster an inclusive computing culture, avoid stereotype threat and equitably engage all students.
Assess and manage classroom culture to drive equitable student participation, address exclusionary dynamics and counter implicit bias.
Communicate with students, parents and leaders about the impacts of computing in our world and across diverse roles and professional life, and why these skills are essential for all students.

Collaborating Around Computing (Collaborator)

Model and learn with students how to formulate computational solutions to problems and how to give and receive actionable feedback.
Apply effective teaching strategies to support student collaboration around computing, including pair programming, working in varying team roles, equitable workload distribution and project management.
Plan collaboratively with other educators to create learning activities that cross disciplines to strengthen student understanding of CT and CS concepts and transfer application of knowledge in new contexts.

Creativity & Design (Designer)

Computational thinking skills can empower students to create computational artifacts that allow for personal expression. Educators recognize that design and creativity can encourage a growth mindset and work to create meaningful CS learning experiences and environments that inspire students to build their skills and confidence around computing in ways that reflect their interests and experiences. Educators:
Design CT activities where data can be obtained, analyzed and represented to support problem-solving and learning in other content areas.
Design authentic learning activities that ask students to leverage a design process to solve problems with awareness of technical and human constraints and defend their design choices.
Guide students on the importance of diverse perspectives and human-centered design in developing computational artifacts with broad accessibility and usability.
Create CS and CT learning environments that value and encourage varied viewpoints, student agency, creativity, engagement, joy and fun.

Integrating Computational Thinking (Facilitator)

Educators facilitate learning by integrating computational thinking practices into the classroom. Since computational thinking is a foundational skill, educators develop every student’s ability to recognize opportunities to apply computational thinking in their environment. Educators:
Evaluate and use CS and CT curricula, resources and tools that account for learner variability to meet the needs of all students.
Empower students to select personally meaningful computational projects.
Use a variety of instructional approaches to help students frame problems in ways that can be represented as computational steps or algorithms to be performed by a computer.
Establish criteria for evaluating CT practices and content learning that use a variety of formative and alternative assessments to enable students to demonstrate their understanding of age-appropriate CS and CT vocabulary, practices and concepts.
CT Competencies for