Topics: Computational Thinking
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Leka DeGroot can relate to teachers who would like to bring coding to their classrooms but just can’t fathom fitting it in.
“Teachers often tell me, ‘It sounds great but I don’t have time, or I don’t have the skills,’ but you don’t have to be a computer scientist to teach coding,”…
Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, Learning sciences, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools
Why do we do what we do? It's an age-old question. From getting too close to a fire to getting online excessively, our decisions aren't always good for us.
There is a model for understanding that irrational, sometimes frustrating, human behavior. It's…
New Book from ISTE Shows Educators How to Help Students Distinguish Between Fact and Fiction in the Age of Fake News
WASHINGTON – December 19, 2018 – The International Society for Technology in Education, the premier source for books about education technology, is releasing a new book, …
Not long ago, I was a high school student sitting in a classroom wondering how taking a particular class would help me in life.
Luckily, most of the courses I was taking actually complemented what I planned to study in college – computer science.
In Greenfield Union School District where I teach fifth grade, I’m known as a bit of a technology enthusiast. This means I’m always excited about new ways to integrate tech in the classroom…
Topics: Assessment, BYOD, Computational Thinking, Curriculum, Flipped learning, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools
Computational thinking (CT) is riding a strong current in the edtech world that teaching K-12 students to think like computer scientists will better prepare them for life in the digital age.
But bringing CT to K-12 classrooms isn’t something that can be…
Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Education leadership, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
The past decade has seen a narrowing of the digital divide when it comes to two things: the number of devices in classrooms and the Wi-Fi that transforms these devices into powerful learning tools.
But it’s premature to say the digital playing field has been leveled.…